Whatevers Around the Corner Is Not Good Medical Kit Stairwell Funny

Walkthrough - Chris - Mansion

Hard Mode No Damage walkthrough - Chris Mansion Part 1 of 3; best ending and all files included.

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Dining Room

When you gain control of Chris, head west to use the nearby door.

Piano Room Hallway

Head west down the hallway. You find the first zombie munching on your friend, Kenneth Sullivan. Back off as the zombie comes after you, and go back to the dining room.

Dining Room

Head east and use the double doors at the end.

Main Hall

After the cutscene, you'll see that everyone's gone. Go pick up the handgun. Chris only has 6 spaces in his inventory, so you'll have to use the item boxes more than with Jill, and he also doesn't get the Grenade Launcher.

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Golden Arrow

Head back to where you found Kenneth. If you check him, you'll get a video tape you can watch later in the game. Keep going, and head through the door. Go to the birdcage and get the handgun clip (Easy/Normal mode), and then head by the stairs to find two green herbs. Climb the stairs and enter the door.

Have your weapon ready, but don't worry about the zombie in front of you lying down, he won't be back...yet. There will be a green herb by it (2 on Easy). Round the corner and keep going, being sure to watch out for the zombie by the second door. Dodge or kill him, and go down the hall of spears. Pick up the handgun clip in front of the mirror, and the Golden Arrow near it. Examine it and just get the Green Arrowhead. There will be another zombie around the corner (Normal/Hard modes), so watch out for it. Go through the only door you can, the one on the right, once you reach the end of the hall. You'll end up on the dining room balcony, and a zombie will be on the far end of the balcony. Also on the far end of the balcony is a statue holding aBlue Gem. Push it to the open rail and then off the balcony's edge so it breaks on the floor below you. Don't worry about heading back down for it just yet.

Go to your right (Chris's left) and grab the Dagger (Easy/Normal modes). Head back into the Main Hall and then go through the door in the middle of the room. Watch out for a zombie, and one that's easy to dodge (it barely even comes out), if you're playing on Normal/Hard modes. There are no zombies here on Easy. Go down the steps and turn left by the gate (which you can't open yet). Head to the end and place the green arrowhead on the stone. Head down the long staircase and come toward the camera. Go under the coffin and pick up the Book of Curses. Examine the back of it to get the Sword Key (says Mansion Key until you examine it).

Chemical, Shotgun, and Grenades

Return to the Main Hall, and take the stairs to the upper west side of this room (above door from the dining room) there are double doors, proceed through them.Avoid the zombie and you need to go into the Sword Key locked door farthest down the right.

There are two zombies in the room, one coming up from the stairs and the other around the corner past the stairs. Don't go through the first door you see, although you can unlock it now. You'll notice a zombie on the floor after heading down the stairs, and it'll be back if you don't dispose of it. For now, don't worry about it. Enter the door next to the body and you'll be in a Safe Room. Deposit whatever you don't need, but be sure to keep your handgun and some ammo and the Sword Key. Come back out the Safe Room and go the way you haven't gone yet. There are 2 doors, both locked. You'll need an Old Key to open the door on the right, and the Armor Key to open the one at the end of the hall. Do yourself a favor and unlock the door at the end of the hall on the top of the stairs for a shorter path.

WARNING: Do not exit this room back to the main hall as this will cause Barry to hand you Acid Rounds, making the shotgun inaccessible later on in this guide.Head through the door locked by the Sword Key to your left.

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Go back to the mansion's main room, and this time head through the double doors on the east side. There's really no point of going into the space on the other side of cabinet, unless you have a closet key. Push the drawer next to the statue and climb up to get the 1st Floor Map. Push the drawer next to the hole in the wall and then go through it to get a dagger. A zombie will appear when you head back so avoid him and push the drawer to block the area out so he can't get you. So just go through the other door and walk until the glass cracks a bit. Then push the shelf and pick up the Dagger. Continue down the hall around the other corner and move another cabinet to get a handgun clip (Easy/Normal modes). Go through the next door and Chris will be looking at you.

(Note: If you go back through the hallway, the dogs will jump in and attack you. They will only attack if you go back through the hallway while they won't attack if you head through the hallway from the map statue room.)

Go back and head into the next door, which leads into a bathroom. Drain the tub, and a zombie will come after Chris. After the scene, kill it. Grab the Old Key from the bath and leave the room.

Now you can unlock the door by the one you entered by. Go all the way down, turn and find the chemical in a wheel barrel. To the right are a couple herbs. Then go back and go through the door on the far left of the room.

There will be a zombie all the way down and around the corner, so don't worry about him yet. Instead, go through the first door you see, on the left. Run down until you start climbing up the stairs, because there is a zombie by them, and if you run you can dodge it. Get it to start climbing, and shoot it down. After you reach the very top of the stairs, there will be another zombie around the corner that you can't see because of the camera angle. Also, there's another one if you didn't see it at the very end of the long hall (not on Easy). If you kill them, try to have them all die on top of each other for later. Now go back down the stairs after killing the zombies, and enter the Safe Room after picking up what's next to the stairs (Easy).

Pick up the first aid spray and ink ribbons. There is also a handgun clip on the small table with the lantern on Easy mode. Pick up the other item in here, the Fuel Canteen. It's empty so go up to the Gas Canister. Each Gas Canister has 4 units of fuel (Normal/Hard) and 6 on Easy. You can put away the knife if you haven't already, and the Chemical. Take a health item if you wish, and take the Old Key from the typewriter. Make sure to have at least 3 inventory spaces free, and my advice would be to not carry any health because you'll be coming up on some more, just make sure to be on Fine. Now go and burn the zombie corpses.

Head back up the stairs and come towards the camera. Go down the short hall and enter the door, preparing for a zombie attack (Normal/Hard). When you're through, there will be a zombie in the way of where you need to go. Avoid it or kill it, just run to the other end of the hallway and past the other zombie and into the main hall. Go into the hallway where you saw the first zombie in the game and then go down the stairs and unlock the door and discard the Sword Key. Get the Old Key in the kitchen along with anything else. A zombie is on the floor and another will come from above when you try to leave so avoid them and run up the stairs. Head back through the dining room to the main hall and then go through the upper floor dining room and then into the stair room with the safe room at the bottom.

Unlock the door with the Old Key here. Remember the locked doors back near the Medical Supply Save Room? Go back there and head through the door at the end of the hall. Burn the corpse of the zombie on the ground near the safe room as well. Use the other Old Key to open the door and grab the Broken Shotgun, Flash Grenade, and pick up the ink ribbons in the desk drawer. Deposit whatever you don't need into the item box while keeping the Broken Shotgun and a space open.

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Head back across the main hall, through the double doors, through the hall with the cracked window, and into the next hall through another door. At the end of the hall go through the door into the small room. Go in the single door to the right and enter the other room. Grab the Dagger and replace the Shotgunwith the broken Shotgun or else you'll get crushed in the next room.

Hard Mode No Damage walkthrough - Chris Mansion Part 2 of 3; best ending and all files included.


Go back into the stair room nearby and then deposit any unnecessary items in the item box to leave at least 2 spaces open. Go up and into the upper hallway. Grab the Wooden Mount on the lamp shelf and either avoid or kill the nearby zombie and get to the room nearby. Head to the chessboard and grab the handgun clip, and get the Dog Whistle near it. Go through the door you didn't come in through.

After you're finished making sure the zombies aren't coming back, head back through the door at the end of the hall. Light the fire place with your lighter and then place the Wooden Mount on top of it and you'll get the 2nd Floor Map. Also take any Herbs in the room. Head back through the upper hall and then run around to where the Safe Room is on the West Side and go through the door opened with the Old Key.

You're outside now. Now position yourself so that you're ready for a dog attack. The best place is right by the green herbs growing nearby. As I recommended, you should use your Shotgun here. Now go ahead and use the dog whistle. Wait for the dogs to come, and shoot them when they get close for maximum damage. There are only two dogs, one of which has what you need. Pick the collar and examine it. You will find something you need to flip or push. Then examine it again and you'll get the imitation of a key (you'll have to rotate it a bit). If you need to, use the green herbs to heal yourself.

Now, go back and down into the Safe Room. Go ahead and put the handgun away. You might want to take the time to burn any zombies you've killed near here. There is a container to refill your canteen in the room you got the broken Shotgun. Go up and through the door.

You're now in the hallway where you got the green arrow. Head to the other side where the lying zombie was. Don't worry about burning it, because he's going to turn into a Crimson Head. Just run past it and when he gets up just shoot him up with your shotgun in the head. If you don't, keep shooting him until he's dead. Grab the green herb if you're hurt if you didn't already take it last time you were here. There are no enemies in here, so don't get tense. Just a simple death trap. Keep walking until you find the Armor Key on the floor. Take and replace it with the fake Armor Key, and now head back to the dining room.

If you didn't burn any zombie corpses yet, you'd better watch out because this is when they start to turn into Crimson Heads. Get the Blue Gem and then go back to the safe room hallway and open the door with the armor key.

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Turn right and go into the first room on the left. Use the Blue Gem and you'll get Shotgun ammo. Now head to the room to your right. There's a zombie on the floor and another in the closet. See if you can burn the zombie on the ground first and then kill the closet zombie to get an Old Keyand take anything else in the room. Unlock the door at the end of the Hall and go through the hallway to the dining room and to the Main Hall.

Go up to the door you haven't gone through now. You get to it from the balcony, so just find the door you can go through. You'll be outside. Grab the handgun clip from the glass table (Easy mode) and keep going until you see the cut-scene. Forest is dead. There's also a Dagger there. Continue all the way down if you want a couple green herbs, but be careful because if you choose to do this, you'll have to re-kill Forest. Now go back inside to the Main Hall.

Turn right after you get back. Enter the door on the same side as the one you just came in from. Be careful if you didn't burn the zombie you took out a while ago, he might be a Crimson. If you don't hear anything, continue forward and enter the first door to Chris's right. Once you're inside, there will be a cut-scene. The serum you need is in the Safe Room down the stairs by the broken Shotgun room. Go as fast as you can, to make sure he doesn't die before you get back. When you're in the Safe Room, grab the serum from the supply cabinet.  Return back to Richard. After Rebecca gives him the serum, you two will bring Richard back to the Safe Room with the serum. Rebecca will heal you 3 times if you come back to this room while she's in it.

Now go back to where Richard was, and into the next room. There'll be a zombie in the corridor where you have to turn. After putting him down, enter the room inside the dark hall. You'll be in a small room. You need to light the candles on the table. Check around the room for some ammo. After you've lit the room, push the shelf down on the right side, toward the camera rather than away. Not the one where you found ammo. After you push it, go into it, or it could be safer to back up into it, because there will be a zombie when the angle changes. Run out and around the table and avoid the zombie. Go back into the little opening and grab the Musical Score. Now leave this room, and go back through the room with Richard. Go back into the corridor before Richard's room, and go down until you see the green double doors: enter them.

In this room, push the knight statue in this order: upper right, lower left, lower right. Once all are pushed back, push the button on the table, and grab the jewelry box that has been revealed. Check the jewelry box. Just press the action button on the halved-heart sides for the first Death Mask. Run back to the Safe Room where you got the fuel canteen and you will see that you will get a bunch of new supplies. Deposit anything you don't need into the item box including the death mask.

Since you've got the Armor Key now, you can open the middle door on the second floor. Go up the stairs. You have to use the Armor Key to open it, so make sure you've got it on you. You'll find yourself in a room with a stuffed animal's head. Go to Chris's right first, and find the Old Key and another item if you need it. Now head to the left door.

Right now, there will be two bug cases next to the door. First, grab the fishhook from the case that is in the back of the room. Now, get the Lure of a Bee from right bug case (left from the door's perspective). Combine the Bee Lure with the fishhook. Now go to the other case and grab the Bee Specimen. Place the combined Bee Lure into the other smaller bug collection near the door and get ready to face a big bee. Hit the switch, but don't bother messing with the bee. Just grab the wind crest and return to the Safe Room where you got the serum. And pick up the herb(s) if you need them.

Put away any Death Masks you have along with the wind crest. Bring the Shotgun, any keys, and the chemical, along with the Music Sheet. Enter the door past where you found the broken Shotgun. There is a Flash Grenade on the table. Pick it up. Now run straight, past the windows, until you see a door in the end. Open it and go inside. Put the chemical in the water pump and turn the handle to red. The water will kill up the plant. Also, there are 5 green herbs. Grab them if you need any and combine them, but make sure you have space for the second Death Mask. The mask is in the back, past the herbs. Now run back out, and 2 zombies will crash through the window. Run away, because you don't need to be back in this room for a while. Head towards the bottom part of the "F" shaped of the room. There are two doors--one on the wall and the other door at the end. Go into the door at the end.

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You're in the hall where Kenneth was killed around the corner. Now go into the dining room and grab the wooden emblem from above the fireplace. Go back to the hall. Take down the zombie and run all the way down until you reach a door on the left side.

Inside that room is a piano. Go around the piano and push the shelf so that you find the Moonlight Sonata Cover. Combine it with Musical Score you found by the attic and try to play it on the piano. Rebecca will come in, and she'll need about 3 minutes of practice, so go out and wonder around the main room for a few minutes. After that time, come back and she'll be better. The wall will move, and you have to go in the secret passage. Grab the gold emblem (there's also part of Trevor's Diary), replace it with the wooden emblem, run back to the dining room, put the gold emblem above the fireplace. Now go to the grandfather clock, and move the hour hand twice in either direction, so it will read six o'clock. You'll get the Shield Key.

Remember the room past Richard (get the green herbs if you haven't)? Go there, and watch out for a Crimson. Walk up the steps and unlock the door and discard the key. Walk a little toward the back and the big snake, Yawn, tries to eat ya. Now just keep avoiding the snake, and get the Death Mask on the other side of the room, and there's some Shotgun ammo here as well (Easy mode), but all you really need to the third Death Mask. Get the stuff and get out.

If you were poisoned, Rebecca will come and will go get the serum for Chris. If you weren't, head back to the first floor. Now you need to head through the double doors. Watch out for dogs and zombies that crash through the windows in the hallway that follows. Just go. Go through next the double doors, across from the Shotgun room. Now you're back in an "L" shaped hallway. After coming through the double doors, keep on going down towards the camera. There should be a zombie around here. Kill him, and go into the door that you can unlock.

Hard Mode No Damage walkthrough - Chris Mansion Part 3 of 3; best ending and all files included.


You will be in a "U" shaped hallway with pictures. There are crows in here, but don't shoot at them because they won't hurt you, as long as you do the puzzle right.

Change the light on the first painting so it turns orange. Now, run to the other side of the "U". Flick the lights on the first two paintings. The one with the necklace should turn purple and the other green. Now, go all the way to the end and there will be a woman (Lisa Trevor) wearing 3 things, colored orange, purple, and green. Hit the switch. For Chris, you might want to go back around and place the first 3 Death Masks so he has enough spaces.

After you hit the switch under the woman, the wall will raise. Go outside, grab the last Death Mask, and unlock the gate. Now, if you don't have them, go to the Safe Room outside of the crow room and get to the item box. You need a Shotgun, and all 4 of the Death Masks. And maybe a couple of health items, or just save it. If you want more item space, just bring the masks out 2 at a time. Now go back and through the wall the picture opened up to. I think you'll know where this is. Anyway, head down to grave type place where you first saw the coffin. Once you're down the stairs, put all the Masks on the wall (you have to match them up), and watch the cut-scene. Shoot the dude with your Shotgun. It should only take about 5 rounds. On hard mode, you only get 1 handgun clip for help down there. It's possible to kill him by making every bullet count and stabbing him when he falls to the ground and he'll die after he falls for the 3rd time.  After he's dead, go and grab the Stone and Metal Object and some Shotgun shells (Easy/Normal). Now head back to the hall outside the Crow Gallery. This time, keep going straight after you come out the door and open the put the Stone and Metal Object into the indentation to open the gate to the outside. You may put away the Shotgun, you won't be needing it for a little while. Make sure to get the Wind Crest out of your item box.

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Go all the way down and place the Stone and Metal Object in the rightful place. A dog will jump out and chase after ya, but it's easy to avoid. When you have done that, go into the door. You're going to be in a tool shed.

Forest to Trevor's Shack

There are two doors here, and you need to go through the one down the small steps. By the steps, there's a shelf that carries an F.A. Spray, and a flash grenade. Watch the movie sequence, then head down the path. Make the red weather vane point West. And the blue one further down should be pointing North. Then you can go through the gate.

Once you're through, avoid killing the crows, and also try to avoid them getting you. The area with the birds has two graves. When you're at the graveyard with the crows, put the wind crest on the right grave. Three more crests shall appear. Take all of them and examine all 3 and press the switches on their backs.  Now put them all on the left grave, and you get the Magnum! After that, go through the gate opposite of the one you entered. It'll take a minute, but keep going in the path until you reach the cabin.

Trevor's Shack to Residence

Once you're in Trevor's Shack, there should be a typewriter and a box, and a Square Crank (explore the house to find these). Be sure you get the Square Crank, which is off a little edge by the item box. Keep it. Dump your extra stuff (Magnum) except your weapon, and the Square Crank. After you get knocked out by Lisa, Chris comes to. As soon as you have control of Chris, take off out of the cabin. Lisa will be blocking your exit. Just run past and try to avoid her. Once you're outside Trevor's Shack, and grab the green herb(s) next to the step (Easy mode) and go back all the way to the tool shed, though there's a zombie you'll need to avoid along the way.

Now go through that other door in the shed. There are 3 dogs out here. Take them out. There's a blue and green herb here, so use it if you're wounded. Go up the small stairs and go through the gate. Use the Square Crank to lower the water and go down the ladder, run across, and go up the other ladder. Keep going take the elevator down. Once you go down the elevator, you'll be in another part of the garden with some crows. Just run from them. Go to the other side of the waterfall and through the gate. There will be a red herb nearby. Watch out for the snakes since they can poison you if you get bitten.

Real Survival Mode No Damage Walkthrough

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Real Survival No Damage walkthrough - Chris Mansion Part 1 of 3; Best Ending Included.

Real Survival No Damage walkthrough - Chris Mansion Part 2 of 3; Best Ending Included.

Real Survival No Damage walkthrough - Chris Mansion Part 3 of 3; Best Ending Included.

Up Next: Chris Residence

In This Wiki Guide

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Turn out the lights. Lock the doors....Live the nightmare in Resident Evil. The award-winning survival horror series has been remastered for this HD release! A secluded mountain community, plagued by a storm of vicious attacks, is completely overrun by something strange...

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Source: https://www.ign.com/wikis/resident-evil/Chris_Mansion

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